In order to investigate whether the behavior of World of Warcraft (WoW) players mirror existing indicators of nationalism, I collected survey data from 200 WoW players regarding their gameplay and opinions about the game. This paper applies nationalism literature to virtual worlds, a connection that remains largely unexplored. At the same time, among International Relations (IR) literature, scholars have often discussed nationalism as a central aspect of nation- building and a sentiment so powerful that it can be a resource to gain an upper-hand in violent international conflict. Video games are understandably a popular choice during such times to socialize and escape the real world, even if for a brief moment. Virtual spaces have become essential for many during the COVID19 global pandemic.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |